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designing for santa jam has been tough. I really need stronger on-paper designs before approaching implementation. By the time I get around to the 'doing' all the tech takes up so much mental headspace that design becomes difficult to approach.

Added some new bullets, which involved refactoring the way abilities are assigned, swapped in and out. I'm happy with the system and can use this knowledge in future projects.

and destructible tiles with exploding shots

aaaand a big bug with how the component system iterates over components with multiple dependencies - but I think the solution I found is correct, so it's a good thing to have more confidence over now

one small thing, added a --test argument to run a test scene instead of manually recompiling and throwing things around in the main scene, thought lots about using this in future