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spice

a one button control just being a hold to set an angle is actually kinda boring and poor use of the idea of a one button game. it's just choosing an analogue direction with a loading bar on top

trying out button continuous movement with direction swapping

((collision response wasn't quite in tact))

iterating plus a trail renderer to indicate direction

boosting on press

bouncing is back plus trying to visually indicate the direction

i tried doing the one hour game jam, the theme was "hourglass". i was going to make a simple thing that presented the OHGJ discord server, where you could type the "!time" command and it would count down from an hour. but quickly realised i don't have the setup to get an input box like that quickly. soooo motivation to actually do the ui stuff i've been putting off

bonus wip trail renderer: