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Finished working introducing rectangle packing for quickloading folders of assets. Now the toolset can have an "autoload" directory within the assets dir and all images in there get read by and packed into as few spritesheets up to 2048x2048 as possible and can be looked up by name. Sounds too! I've been kinda allergic to assets just for the idea of having to load them, so this should make prototyping easier ^^

Things involved: - reading up on and integrating stb_rect_pack - adding directory reading functions for Win, Linux/Web, and Android - finally committing an previously-mostly-finished quicksort implementation (the list of images gets sorted after each packing attempt, unpacked images moved to the front)