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I've been itching for not ever trying physics stuff and am thinking about writing wrappings for Bullet physics again ... if that's going to happen then writing a 3d renderer is useful, and i've wanted 3d aesthetics for 2d games for a while anyways so this was good to do!

it took embarrassingly long to get to this point because of silly mistakes. the obj loadeer was mostly written months ago so this was mostly renderer additions.

no materials yet, just per-object colour, but they're all instanced and stuff so fingers crossed everything holds up nicely