Found some minutes before work to start tweaking the way the player movement feels. And then went ahead and realised coyote time and input buffering should be done sooner rather than later :')
something I've wanted to have in my toolset for a long time, barrel distortion! It's easy to overdo but I think it's a super cute effect ^^
That's very subtly applied - distortion is the kind of thing that can gif well and then play horribly, so maybe I'll bump it up in debug builds for capture?
and now we die properly :)