murder
Some not so great bugs with the way tiles are "registered" as part of the active level section, time spent tweaking that >.<
but then, editorrrrr! a generic removal tool that adds click-to-remove functionality to anything. with some macro-magic (don't hurt me) registering a Type of thing to be a removal candidate is painless :)
With that it's becoming clearer how the flow of the game will be. first thoughts
(plus, make things bigger ^^)