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Some not so great bugs with the way tiles are "registered" as part of the active level section, time spent tweaking that >.<

but then, editorrrrr! a generic removal tool that adds click-to-remove functionality to anything. with some macro-magic (don't hurt me) registering a Type of thing to be a removal candidate is painless :)

With that it's becoming clearer how the flow of the game will be. first thoughts

(plus, make things bigger ^^)