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hammer

Started off by finishing up the implementation from yesterday (it was big so took a lil bit of time to organise!) plus fixed a bug with tiles being removed not deregistering from the world properly.

Realllllyyyyy wanted to get the level state stuff in but professional work scheduling has been a nightmare this week so it's still in progress >.< did manage to add buttons for the tools! (which required changing the tile/hazard creation a lil bit so we can just grab their visuals)

The beginnings of the level staging stuff is at the bottom :) A level will progress through stages 1, 2, 3 until the end and the editor will need to scroll between them. Kinda a big task!

Bonus from yesterday ^^