‹— back

snip

thinking a lot about point-and-click adventure games, how something i don't like about some of them is the 'brute forcing' nature of so many of them. you can keep clicking around indefinitely because the exploring action is so simple (a click) and with no consequence (either it's not an interactive result, or the result won't be negative).

on the former problem maybe world interaction could benefit from a higher bar of entry? thinking about shape matching to things in the world which would mean the cost of interaction becomes a spend of time

not sure about applications but wanted to toy with the vert dragging anyways since it could be a useful tool later :)

and fun bugs!

also added a colour palette to the toolset. it's not great (needs some darker shades at least) but it's a starting point!