I saw a Twitter gif that accidentally combined two interesting elements and it's something I want to try. This is a starting point :)
It turns out I didn't have an interface for drawing arbitrary points outside of my shape renderer! So I wrote that and started playing some more!
But it all looks ... so smooth? It was being drawn to a tiny framebuffer, so it was meant to look blown up and pixellated and that was confusing. Past Me did the wrong thing at some point and everything was being drawn to the larger window size framebuffer all along >.< Soooo a small fix later
That's better! It's subtle here with quite a big shape, but the lines are heavily aliased. Exactly what we want! And just enough time to start heading towards the gameplay-related stuff!